NextGenSprites delivers all the basic Actions you need to use it with PlayMaker.
These are two actions which allow you to receive or set a float value on the material depending on the KeyFloat property you have chosen.
These are two actions which allow you to receive or set a color value on the material depending on the KeyColor property you have chosen. Leaving Shared Material unticked will spawn a new Material instance on the Gameobject.
These are two actions which allow you to receive or set a Texture on the material depending on the KeyTexture property you have chosen. Leaving Shared Material unticked will spawn a new Material instance on the Gameobject.
Note: Setting “Sprite” has no effect, since the Sprite texture is Pre-Rendered data by the SpriteRenderer.
These are two actions which allow you to check or toggle a Shader Feature on the material depending on the KeyFeature property you have chosen. Leaving Shared Material unticked will spawn a new Material instance on the Gameobject.
This action allows you to toggle shadow casting on the sprite. You can also select other shadow casting modes but the default “On” is all you need.